Wednesday, 18 September 2013

StuG Life...

A couple of weeks back, I posted over on my other blog, about my StuGs & StuHs...

Well, I just finished up painting up the replacement box I was so kindly sent by Will at PSC...

This time I decided to go with 2 more StuHs, making a total of 6 (for 2 platoons of 3 vehicles) and, for a little variety, decided to do 3 of the StuG III F/8. This StuG III has a subtly differing hull profile than the G model, but in game terms is identical. It also features in some of the MidWar lists, so I thought it worth having a platoon of this StuG variety for this role, and they can also proxy well enough as a G model, if I need to field more StuGs, in LateWar lists...

StuH 42

StuG III F/8

Command F/8 with rear decal, just to make it noticeable.

The F/8 model appears not to have been routinely fitted with the external hull MG, but the stats in the game still list it as having one, so I added it to the hull, even though the PSC kit instructions didn't include it on the F/8. A little googling found that the MG and shield, were retro fitted to the F/8 later in the war period, so that works for me...

So now with a grand total of an assortment of 15 StuG and StuH vehicles... I now need to see how best to field them...

I can recall from my earliest days of collecting my German troops, coming across the StuG. The first German troops I got were FestungKompanie Grenadiers, and looking at the lists of the time, these Normandy based Grenadiers were supported by Kampfgruppe Meyer and the 1352 StuG Battery... So the idea of fielding a whole company of StuGs has always been floating about in my head...

There are also some Eastern Front themed lists in Grey Wolf, offering both a StuG battery, and simply using the StuGs in a Panzerkompanie. The difference being in the StuG battery the platoons are fixed at 3 tanks, but I can also field one of them as a StuH. The StuG battery also includes the option of adding Begliet Tank riders/escorts. These extra troops make up for some of the StuGs shortcomings, giving the tanks extra MG fire, defensive fire, protection against the 'Sneak up on Tanks' rule and extra attacks in assault...


StuG Battery, featuring multiple platoons of 2 StuGs & 1 StuH, with three or four platoons, and a lead HQ tank...



I have received two packs of Begleit troops, so just have to paint them up and see how I can add them to the tanks, in a way they they can be 'optional', and not glued on all the time... I fear that's going to be rather tricky...

Another StuG Battery features in Bridge by Bridge in the defense of Arheim, so there's more options for Market Garden themed forces... (I always like to try and play to 'theme').

The Panzerkompanie, gives the option of fielding platoons of 3-5 tanks, but no StuH option. However fielding a Panzerkompanie also gives the chance of fielding a platoon of panzer IVs alongside the StuGs, and or Panthers... so there are many options to explore. And thats just the tanks, theres all the support platoons to consider too...

StuG PanzerKompanie; 2 x HQ StuG, plus 2 x 4 StuGs

Either way, I think Recce will be a must, to push back ambushes and lift GoneToGround on hiding enemy troops. Cheap motorcycle scouts at ~100pts give me the chance to improve my chances to hit by 17% by lifting GTG, so well worth it I think, and essential in at least in part, mitigating enemy ambushes...

After that, what else?

Whenever you field medium tanks, there are always cries of 'but how will you deal with Heavy Tanks'?
Well, there seem to be several options;
Add your own heavies - Tigers perhaps, if you haven't already taken Panthers.
Add cheap Tank Hunters - Marders, Hornisse, Nashorns perhaps, or static Flak '88's?
Smoke them with artillery, simple Mortars, Nebs or 105 howitzers?
Kill them with Heavy Artillery - 150s or Hummels?
Or just keep maneuvering and going for flank shots?
Or just ignore them and kill everything else?

So, many options there to explore...

Do I bother about AAA? My regular playing partners rarely use aircraft, especially in LateWar, so spending points on these platoons often seems a bit of a waste of time for me, but they may be a cheap way to add an extra platoon, if I am trying to even up the number of platoons in the force. Normally, Tank companies are going to be attacking, but there are always chances you will end up defending, with reserves, and only having half your force on the board, so that needs to be borne in mind...

Do I go with the all mobile, all tank attacking force as many panzer players seems to advocate, or do I go with a more balanced approach, including artillery and/or infantry support of some form? I guess it depends on playing style and how I expect to play them...

Time will no doubt tell, as I try things out and experiment, seeing what works and what doesn't...

Another Force I am considering is the FuhrerBegleit Brigade list, currently a Pdf format list from BF website. What it allows me to do is make a Mechanised force featuring my gepanzerte halftracks, backed up by two platoons of 3 StuHs. This force can also have the German warrior character; Remer, added to it, who I found a wonderful asset in the MidWar theatre to accompany my GPGs..., so no doubt he'll shine leading my GPGs once again... (and they have his rules properly spelled out, now so no grey areas...)

2 platoons of StuHs for the FuhrerBegleit Brigade force

The final decision with that force will be how best to round it out, HQ+ Remer, plus 2 full GPG, plus 2 x 3 StuH, + ??? Perhaps some artillery might do the trick - I have a Heavy Artillery platoon just arrived, and its next on the painting list after the Begleits are finished.... At first I thought no Recce was available with this force until I notice the option of adding a panzergrenadier platoon, mounted in schwimmwagon jeeps, which are recce... Of course, with taking two platoons of StuHs, we're back to the question of dealing with heavy, and even medium tanks for that matter, as the StuH is only AT10... perhaps some 88s? Or rely on a Heavy Artillery bombardment...? Of course, with Remer at the helm and all my infantry teams armed with PanzerFausts, I could just assault enemy tanks! Talk about ballsy!

So there's a whole host of ways of fielding my StuGs and StuHs... I look forward to trying out some of these variations and will no doubt keep you informed of their battlefield progress.

Here's a final shot of all the Tanks...



And a little StuG humour - an oldie but goodie... thanks to Pedro...

Something I can definitely identify with on the odd days I get caught in traffic!

Which reminds of that classic Kenny Everett sketch... enjoy!


Yeah I know, its not a Sherman, but I don't think Kenny was too concerned ;-)

StuG Life...nuff said!

 

Some rough ideas follow from the various theatres of war, though they may need some tweaks to get them down to that specific 1750 points limit...

Sorry the tables vary in size, its not straight forward porting across from EasyArmy...

LISTS:




  Confident    Veteran  Panzerkompanie
Tank Company
German Late-War
Tank Company
PlatoonQtyUnitPoints
Headquarters
Panzerkompanie HQ p.73
2StuG G or StuG IV190
Combat Platoons
Panzer Platoon p.73
4StuG G380
Panzer Platoon p.73
4StuG G380
Panzer Platoon p.73
5Panzer IV H450
Divisional Support
Tracked Panzerspäh Platoon p.92
3Panzer II L Luchs145
Motorised Artillery Battery p.167
1
1
4
2
2
Cmd SMG team
Staff team
10.5cm leFH18 howitzer
Observer Rifle team
Kubelwagen
210
Company Points:1755
www.EasyArmy.comSource document: Grey Wolf



  Confident    Veteran  StuG Abteilung (352.)
Assault Gun Detachment
German Late-War
Tank Company
PlatoonQtyUnitPoints
Headquarters
StuG Abteilung HQ (352.) p.39
1StuG G95
Combat Platoons
StuG Platoon (352.) p.39
3StuG G285
StuG Platoon (352.) p.39
3StuG G285
StuG Platoon (352.) p.39
3StuG G285
Weapons Platoons
Füsilier Anti-aircraft Gun Platoon (352.) p.41
1
2
Cmd SMG team
3.7cm Flak43 gun
70
Support Platoons
352. Füsilier Platoon p.34
1
6
Cmd MG team
MG team
180
352. Füsilier Platoon p.34
1
4
Cmd MG team
MG team
130
352. Festungs Heavy Artillery Battery p.42
1
1
2
4
Cmd SMG team
Staff team
Observer Rifle team
15cm sFH18 howitzer
310
Luftwaffe Anti-aircraft Assault Platoon Reluctant  Trained Allied Platoon  p.229
1
2
Cmd SMG team
Luftwaffe 8.8cm FlaK36 gun (8 crew)
115
Company Points:1755
www.EasyArmy.comSource document: Atlantik Wall book


  Confident    Veteran  StuG Batterie
Assault Gun Battery
German Late-War
Tank Company
PlatoonQtyUnitPoints
Headquarters
StuG Batterie p.121
1StuG G95
Combat Platoons
Assault Gun Platoon p.121
3StuG G285
Assault Howitzer Platoon p.121
3StuH42 285
Assault Gun Platoon p.121
3StuG G285
Support Platoons
Pionier Platoon (85.) p.45
1
9
1
Cmd Pioneer Panzerfaust SMG team
Pioneer Rifle team
Goliath Demolition Carrier
275
SS-Scout Platoon Fearless  Veteran Allied Platoon  p.115
1
3
Cmd MG team
MG team
155
Motorised Heavy SS-Artillery Battery Fearless  Veteran Allied Platoon  p.139
1
1
1
1
3
3
1
1
Cmd SMG team
Kfz 15 field car
Staff team
Kfz 68 radio truck
15cm sFH18 howitzer
Sd Kfz 7
Observer Rifle team
Kubelwagen
270
Air Support p.140
3Sporadic Air Support FW 190F100
Company Points:1750
www.EasyArmy.comSource document: Bridge by Bridge

  Confident    Veteran  StuG Batterie
Assault Gun Battery
German Late-War
Tank Company
PlatoonQtyUnitPoints
Headquarters
StuG Batterie HQ p.59
1
1
StuG G
Assault Rifle Tank Escort
110
Combat Platoons
StuG Platoon p.59
2
1
3
StuG G
StuH42
Assault Rifle Tank Escort
330
StuG Platoon p.59
2
1
3
StuG G
StuH42
Assault Rifle Tank Escort
330
StuG Platoon p.59
2
1
3
StuG G
StuH42
Assault Rifle Tank Escort
330
Weapons Platoons
Pionier Platoon p.61
1
9
Cmd Pioneer Rifle team
Pioneer Rifle team
235
Divisional Support
Sturm Scout Platoon p.57
1
2
Cmd Motorcycle MG team
Motorcycle MG team
110
Heavy Artillery Battery p.166
1
1
2
4
Cmd SMG team
Staff team
Observer Rifle team
15cm sFH18 howitzer
310
Company Points:1755

Source document: Grey Wolf



Saturday, 14 September 2013

Brett's Post - Fallschirmjäger... A new army!

Fallschirmjäger... A new army!

With Paul setting me up nicely in his last two posts I guess I better find the keyboard and tap out something... and here it is!

So I've been playing the gung ho yank with occasional forays with reluctant German blood guts and glory lists and decided after a year and a bit of Flames of War to try something quite different and something that I crafted from scratch. 


a reluctant trained german if ever I saw one!

The yanks were purchased off trademe so I don't feel a vested interest in what happens to them, not like Scott who wouldn't commit his panthers when he first painted them in case he got them shot. 

I decided I wanted to lavish a bit of tlc into this army and feel the pain every time one of my miniatures got popped. Or hesitate to commit them because they might get shot...

Inspiration
Why cool FJ's you ask...  Well the interest has been lying dormant for years, along with Rommel they always seemed to pique my interest.

The Eagle has landed was one of my favorite movies as a boy... which left me thinking Fallschirmjägers were cool and played with honor... definitely expect to throw sixes with these boys.



Finally I've been reading It never snows in September which provides the German perspective for the market garden campaign... Lots of scenario ideas and cobbled together forces with extraordinary bravery and ruthlessness from both sides.



Along came the new market garden books and as I perused the bridge by bridge book, there in all its glory was the final nail for my inspiration, von der Heydte and panzerfaust ambushes attached to fallschirmjägers.



What to collect and why
I enjoy constructing lists and pondering what to use, how they would play against different opponents and whether I could keep it within respectable historical parameters.

I don't normally graduate towards infantry, too slow, usually defending, slow, defend a lot, not very mobile...  And did I mention defending!

I tend to be a bit impatient and therefore do not develop strong defense lines and I get positively itchy if I'm dancing to someone else's tune...  I like to grab the initiative in my games and get quite possessive about keeping it.

So to my first list
Fearless veteran FJ seem pretty tough but expensive... I also felt they'd be a bit too like playing paras and Paul has that team locked up good and tight.

Also Ersatz FJ feel more in keeping with the forces and fighting mentioned in It never snows in September.  I could also expect a bit more bang for my points buck as it were.

A little platoon by platoon summary of my first list to face Paul

HQ: -  well with this I maxed out on panzerschreks - to give some anti tank punch and a couple of mortars... I figure being able to drop smoke is useful if I need to sneak up if attacking or limit shooting effectiveness, after all being trained means I'm going to be getting hit more often.  155pts gone

Von der Heydte and panzerfaust trap teams, what's not to like - four mini ambushes, in no mans land or deployment area and can assault and VdH can motivate on a 2plus. Also killing them wont impact on any platoons. They also give me something to grab initiative with if I ambush them well.  170 points



A couple of combat platoons, 1 full and 1 short. Obviously the big one to attack with and the smaller one to just hold on wherever it is put. And occasionally to ambush with the big one just to mix it up a little. 360 pts

A 2 mortar weapon platoon, give me some more smoke or some direct fire against dug in infantry if I'm attacking, and at only 55points they're a cheap extra platoon that can be kept out of harms way.

A couple of captured Russian pak36 anti tank guns give me some punch and support for FJ combat platoons. At 65 points they're also quite cheap for an added platoon.

A full strength assault gun platoon, literally the last 5 assault guns in the area and at fearless veteran they'll provide a pretty potent ambush if I'm defending. I'll also make one a stuh42 for its breakthrough gun. Gives me some much needed mobility too. A steep 545 points though.

A good artillery battery of 15cm howitzers, again AT5 is useful against clumped soviet amour and any big pussy cats playing in the backfield, and can always dump some smoke or counter battery fire if tanks are scarce. 205 points

I do like my 88's so grabbed a Luftwaffe flak platoon with 88 and two 3.7cm anti aircraft. Only reluctant trained but pretty useful with the 88 upgraded to ROF3. 110 points with some transport. I have been known to set them up then hop in the trucks and race them somewhere else!

Finally some confident trained recce, tough one this, take these for those games I attack, does give me some more mobility, and an 8th platoon, but the 85 points could be used to max out on panzerfausts in command teams and the smaller FJ combat platoon.

So there is my first list. I'll be striking out at the local forces to see how it handles different combinations and hopefully chart their journey from idea to finished army.

I've sent off an order to battlefront for a few FJ packs and tank hunters to start.

The look of the army
I think this force is going to have a mixed look, lots of thrown together kit and a mix of uniforms as men were thrown together and sent to plug the lines with whatever they could get their hands on. Hence a smattering of captured stuff will find its way into my platoons.



The reading gives a confused picture of the Germans constantly scrambling to put ad hoc formations together! And often just in time.

That seems like my kind of force, now just need to roll 4plus for those annoying storm trooper moves and save lots of hits.



I just noticed in the list I can also have some confident trained panthers... woo hoo I even have them painted so my first unit is done... wait a minute that means I'll have to change the list... :-)

photo.JPG

Cheers
Brett