Assuming you already appreciate the pleasures
of miniature wargaming, and further assuming an appreciation of the Second
World War as an excellent period to game in, why play Flames of War? The
wargaming world is never short of rule sets, but what makes these the rules we
study, debate and occasionally curse? In my humble opinion (and no particular
order):
The rules themselves. FoW may not be the
most realistic tabletop simulation of warfare, nor the simplest. It has
abstractions to make the game more playable, and parts that can cause
confusion. But on the whole, FoW strikes a great balance between playability
and complexity. The rules are now in their third edition and have been
extensively worked on by Battlefront and a large play-testing community. This
has resulted in a rule set that is fairly easy to learn, games that flow and
give a result, and is detailed enough to provide tactical challenges and
interest over a long period of time.
Scope of forces. FoW allows you to field a
mind boggling array of forces. Tank, mechanised and infantry companies are
available for virtually every nation that fought in the European & North
African theatres. Fancy playing Estonian infantry, French armour or the Spanish
Blue Division? How about Finnish long-range recce troops, marauding Goums, or
an armoured train? Would you like a plane with that, or maybe a battleship
blasting away from the coast? FoW is much more than just the Tom(my) and Jerry
show.
Scope of game play. Using the same core
rules, there are 12 standard missions covering a range of historical actions.
Add to this special missions covering airborne and amphibious assaults, rules
for using bunkers and fortifications, fighting in snow, deserts, bocage, and darkness.
If you want to get beyond the company level actions of a standard game, the
Tank, Infantry and Raiding Aces packs put a whole new spin on things, as do the
massive battles of a Total War game, or the sweeping strategies of a Firestorm
campaign. The possibilities are endless.
Support. Over the last decade Battlefront
have built up a huge range of figures, books and accessories. Their website is
an excellent resource, with years worth of articles on all aspects of FoW, and
an active forum. If you’re the competitive sort, a ranking system is in place.
A wider search of cyber space shows an alarming trend that many gamers are also
bloggers (who would have picked it?) and love sharing their knowledge and
experiences. You can even buy actual models in real shops, just like the old
days!
People play it! FoW has placed itself at
the head of the pack for Second World War miniature gaming. It is played
worldwide by a lot of people. The official website forum has something like
53,000 registered users. Nearly every major tournament in the world offers a
FoW competition. Even made up tournaments out in the sticks offer it (go
Te Horo!). So, no more searching for an opponent to play the Fourth Albanian Tin
War in 31.4mm. Where there are dice and little tape measures, there will be
FoW.
So
now you’re convinced FoW is essential to your continuing enjoyment of life,
what next? Look out for my next post on how to get started in FoW.
Paul.
Great thoughts, I could not agree more with you!
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