Scott arrived with his Panzer Lehr Infantry Company (from Atlantik Wall) and against them - Bryan's Welsh Guards (AKA: Hells Highway) - We also used the Games Workshop Battle board. I had intended using US Para's but alas - finishing the room was more important than painting the toys!
We rolled Caludron - Scott defending with his Infantry Company against the Mechanised British Force.
Choosing which side of the battlefield was a conundrum but finally the woody side of the hill was chosen and two objectives were placed as far away from the German reinforcement arrival point as possible. (Was this the wisest ploy? I'm sure the experienced FOW gamers will know!) The Germans attached their HMG platoon to their two rifle platoons and started on table with 2 Rifle Platoons, a Heavy Artillery Battery (proxied by 105's) and some PAK 40's on Immediate Ambush, all firmly dug in covering the objectives .
German Deployment |
Jammy is the word I think we would describe the British deployment as - rolling and being able to deploy 2 Infantry Platoons, and an HMG Platoon all together and able to advance through the woods to the hilltop objective. The 25pdrs deployed with their backs to a hedge line in the lee of the hill.
British Deployment |
The Brits quickly advanced into the woods but decided against assaulting the pinned Germans instead opting for a little whittling before leaping to the assault. Although there was a hail of gunfire from the advancing troops the Germans were too well dug in and took no casualties.
Rolling a 6, yes another piece of Jam on turn one, allowed the The Welsh Guards Recce Tanks to arrive on the other flank (The idea was to keep Jerry honest, so he couldn't switch all his troops to the hill) and destroyed 2 dug in guns with 2 shots (again the jam factor - two 6 sixes, 2 failed saving throws and 2 successful firepower tests).
Turn two began with the German commander vacillating! Do I attack and potentially expose myself or hold fast but let the Brits dictate the attack and potentially swamp me? Opting for valour the Germans commander decide to open fire on the Brits advancing through the trees in an effort to break up the attack - the well prepared Germans accurate gunfire taking out two British Squads.
Of concern on the other flank is the appearance of the British Recce Tanks, SO the Germans turn their PAK's on the British Tanks, although they have less time and are able to put out less rounds they manage to score a hit on the the Big British Gun tank (Challenger) and brew it up. Meanwhile the infantry and German Heavy artillery stay dug in and decide not to expose themselves to the British tanks gunfire.
British Turn two, and more reinforcements for the British in the guise of the 2nd Household Cavalry! The two Damilers and Dingo advance up the road and put down a withering barrage of machine gun fire, but again fail to do a lot!!!
Meanwhile on the Hill objective the British, gather themselves for the assault, again scoring no kills in the advancing fire. However the 25pdrs do manage to pin the German platoon and anti-tank guns making an the prospect of an assault more promising.
The Brits decide to throw caution to the wind, and launch themselves at the defending Germans, however the defensive fire is to accurate and their first assault is thrown off, the Germans scoring 6 hits and the Jammy Englander saving every one!!!
The Second British Platoon follows the first to the attack, through the slackening defensive fire and clear the Germans from their initial positions - however casualties are high and only one squad and the 2 inch mortar remain!
Again the British roll well on their reserves roll and their mortar team arrives, increasing the pressure on the field objective. And Mrs Brit appears with some home baking! (Bickies off the the right)
German turn 3, And The German platoon on the hill is reduced to below half strength. Unfortunately they fail their platoon Morale, will the their CO step in and try and save the day? Well sort of, he tries but they are only encouraged by their unwillingness to stick around so he decides to off it with them (Failed CO roll). The PAK 40's are left solis to hold the objective.
British turn 3. On the hill, the depleted British platoon fail their morale and retreat from the fight, while the 25pdrs keep the Germans pinned.
The remaining Brits launch an attack on the recently vacated German positions - will they take it or will they be repulsed???? The manage to push the PAK 40's back and destroy one of the guns but are unable to take the objective - this turn!!
German turn 4 and The German Armour arrives behind the 25pdrs, hoping to take them out, they manage to destroy one 25pdr, pin them and move to assault. However discussion ensued about the 25pdrs being on turntables and a look at the rules suggested they were able to defensive fire (which we later checked on the FOW forums and discovered we played correctly), However the accurate British gunners halt the German PzIV attack taking out 2 tanks
Biritsh turn 4 and the The RAF put in another appearance and destroy another HMG team, this time on the field objective and then Jammy as ever, while the German gunners cower in their holes it is not enough to save them as the 2 remaining British tanks take out another Gun.
On the hilltop objective The Welsh Guards assault again, the Germans score 4 hits but are just 1 shy of repulsing the attack, with a hearty Hoo-Rah the Welsh capture or destroy the remaining PAK 40's and capture the objective. More British reserves arrive - this time the 17pdrs and immediately go into action behind the German tanks - but fail to score any hits.
German turn 5 and the German recce arrives behind the British 17 pdrs and in a hail of well placed gunfire completely decimate them. The British play rues his reserve deployment looking to play the edges better next time.
At the Start of British turn 5 the Brits hold an uncontested objective and snatch the win. The Brits starting with 9 platoons reduce the Germans points by one, the Final score a 5-2 victory to the Brits.
Good report Bryan, and great to have you contributing to the blog.
ReplyDeleteCongrats on the win.
Cauldron is a bugger of a mission - for both players... defender has to defend all sides as attacker could come from anywhere, and attacker doesn't really know his plan until his random deployment is revealed.
That cliff edged hill in the middle of the battlefield certainly made things interesting too... it took me ages trying to decide which side to defend, in terms allowing me easy movement to reinforce one objective or the other, and how best to hope my reserves may be able to get onto the table in time to help...
I ummed and arred about firing my guns back at your tanks, but just felt like hoping they'd just stay alive staying GTG...
As for my infantry, well they hung on in there and at least gave you a bloody nose for your trouble... I knew the paks wouldnt be able to hold off the assault by themselves so had to risk the CO reroll to keep the infantry remnants on the board, but it wasnt to be...
My reserves didnt do as well as I hoped, I though the panzers would run over the 25pdrs, hitting them from behind, but hadnt realised turntables would give them def fire shots and they are ROF2! I had hoped to hit the battery, then being tanks break off through them and sort of slingshot forward to try and get to and reinforce the threatened objective, but it wasnt to be... Cauldron is odd with reserves as the players typically find one platoon come on to nobble the other in turn... it nice to kill the 17pdrs!
I think perhaps I should have deployed the infantry around the objectives, not as a 'high line', giving me a more open amount of def fire, as the woods ended up helping you get into assault...
Overall it wasn't the Reichs finest hour... and failing my bog test to reverse out of your driveway put the icing on the cake! ;-)
Nice little game here - I have the realm of battle board, but found the hill a bit too much for FOW - what are your thoughts on that? I haven't pulled it out for a little while because of that, but might be a little more tempted to do so seeing how nice it looks in these pictures.
ReplyDeleteIt certainly dominated the game deployment especially, as centrally placed it couldn't be avoided with the mission rolled... The cliff edge all round would have made vehicle movement impossible, and I also lost a pak that coundnt retreat off the edge! It does have a couple of ways up and down, but its very restricting. Plus although the cliff edges are only about an inch high, scaled at 15mm that's a pretty sheer drop! Wheres my commando with their Mountaineer skill when you need it!? Oh wait, I was playing krauts, curses!
DeleteI think, it would have been better to have the hill sections to the tables corners, rather than as one central hill, for a general anything goes mission... but for a scenario specific mission it does indeed make for a great centre piece...
I quite like the Battle board - we had no idea what scenario we were going to play until after I had set it all up. It think it would be easy enough to make a couple of flat sections from MDF to give variety (or insert a river etc)
DeleteNormally I would put the hills at the corners, and it is designed for 25mm, but it looks great! Also I filled in the skull sections with Permafil because I thought they looked a little silly and restricted what I was able to use it for.
Well done Bryan, and an entertaining report too. Good to see the Brits keeping the Hun on the run!
ReplyDeleteWell I was working on my US 82nd airborne... but then I found the lists for 716 ID at normandy (German - it looks clunky yet fun!) SO I am working on some nests etc. Love to try them out next time and let someone else go Allied!
DeleteThough luck Scott, thrilling report.
ReplyDeleteVery enjoyable report and great looking tabletop. Really missing playing FOW at the moment
ReplyDeleteCan you play world war z split screen? Left 4 Dead does it, so does World War Z support this format too? World War Z releases today on PS4.
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ReplyDelete