Showing posts with label Free for All. Show all posts
Showing posts with label Free for All. Show all posts

Saturday, 10 August 2013

CTA 2013 - Mechanised Mayhem and Misadventure - Game 4 - Free for All - "Machineguns in the snow"

Day two of  Call to Arms got under way on Sunday with the traditional 'Beauty Pageant' of all armies put out on display. I was going to do a picture dump of all the armies that featured but its already been done by other bloggers - nicely here from John at Stumpy Heaven.

Once all the armies had been admired, judged and photographed, it was on with the fun! I was looking to put the woes of the previous day behind me, and 'Keep Calm and Carry on!'... ;-)

My first game of the day I was drawn against Robert Higgins, a relatively new arrival in Wellington, from Dunedin, and fairly new player to FoW. He had brought with him an extensive Soviet infantry force.

Roberts force was;

Red Army Strelkovy Batalon (Red Bear)
Strelkovy Batalon HQ 30
Add 2 Sniper teams 100
Add sapper platoon 85
Add Pioneer Supply Wagon 20
Strelkovy Company - 2 Platoons 240
Add Maxim HMG 25
Strelkovy Company - 2 Platoons 240
Add Maxim HMG 25
Upgrade to SMG teams
Add Komissar 15
Strelkovy MG Company - 2 MG Platoons 150
Strelkovy Mortar Company - 2 Mortar Platoons 95
Add observer Rifle Team 15
Tank Destruction Company - 4 57mm ZIS-2 155
Guards Heavy Assault Gun Company - 3 ISU-122 345
Air Support - Limited Il-2 Shturmovik 200


The mission for this first game of the day, was Free for All.

Bearing in mind my more mobile force against Roberts foot slogging infantry, who would have to try and defend my objectives and risk a foot slog across the board to attack his, I was confident of carrying the initiative through the game.

Objectives went down in their typically spread to flanks fashion and alternating deployment commenced....


Free for All vs Robert Higgins Soviets (my halftracks are loaded up, the infantry are just on board to be easy to grab when needed)
I put the Paks on a hill overlooking the board from my left, supporting Nebs to their right, to hold the left objective. Recce went in the middle early with a view to heading in either direction depending on final dispositions, one GPG down right flank,and the second centrally, again to go either way, and finally KTs ended up supporting the right flank attack. I held these till last hoping to angle them towards Roberts ISUs, but these were tucked up behind the central woods and all the cluttered central terrain would make marking them as targets difficult..

Robert had put a Strelk on each flank objective, with mortars to far his  right behind a hill, Zis guns behind central woods beside the ISUs. HMGs were centrally positioned behind the woods.

I got first turn, and headed off trying to get some MG fire at the Strelk before they dug in. Pumas swung left going for a position to shoot up the mortars, assisted by the 2iC halftrack. The central halftracks negotiated the terrain, to make it to the central road area, supported by CO. The flank GPGs zipped forward with Von Sauken(VS) nearby to assist stormtrooper moves towards terrain, as I was wary of getting caught in the open with the Shturmoviks circling overhead... The KTs followed the GPGs looking to angle to get some shots on the Zis Guns if they turned towards my halftracks...
My observer looked to get into the church steeple, but found the door frozen shut...

I started putting some hurt on the right side Strelk with the GPG Mgs...

In return Robert dug in his Strelk, but not the mortars preferring to fire these. His Zis guns turned to fire at the distant GPGs... one gun concealed by woods had no shots, so three shots on a 5, I was not overly concerned... 3 hits! Darn , two wrecked, one bailed... luckily I managed some infantry saves, only losing a couple of teams... GPGs fail motivation for their halftracks who depart..., leaving the infantry feeling rather exposed... at least they have KTs behind them...

The planes tried to hit the KTs, but they had kept near the woods and the planes missed... Robert advanced his HMGs through the woods to fire on the central half tracks to little effect... Robert also advanced the ISUs up through the wood in support of the HMGs again to fire on the GPGs but missed...

In my turn, the central GPG paused, and took the opportunity to shoot up the Soviet HMG teams, killing several, as did the CO and Pumas... the HMGs were destroyed...

I brought back up the halftracks on the right flank to support the exposed infantry there.

The exact sequence of event now gets a bit muddled but the gist of what happens next, included the Right side GPGs continuing to shoot up the flank Strelkovy, whilst the KTs tried to shoot up the Zis guns. The remaining infantry there and soviets went head to head in assaults battering both sides, leaving the strelk greatly reduced and Germans down to one lone isolated team and a few half tracks, backed up by the KTs... I think we may have got the Soviet 'quality of quantity' rule wrong here, in Roberts favour, but it wasn't a biggie, and I wasn't going to worry over it... just something to double check later on...

I did make a mistake here at one point, trying to get out of LOS of the Zis guns and wary of planes I pushed forward to the woods the strelk were in, knowing I still had enough MG fire if they came running out at me... and of course crucially forgot the sneak up on tanks rule - doh! As it turned out I dodged a bullet here as the soviet assault achieved little, top armour saves being made, and I broke off... close shave though...

That was the right flank fought out and just left the KTs sniping the Zis guns...

Had I been desperate here I could have assaulted with the KTs through the wood into the remnants of the strelk, to capture the objective behind them, but there were still some engineer teams alive and knowing me I would bog down in the woods (KTs bog on a 1-2), so I called that flank quits...

Back to the centre, and an airstrike by the Russian planes hit the GPG there... I gleefully got ready to fire my passenger fired AA guns from the half tracks which I don't often get to use, only to be informed the plane was classed as a 'flying tank', and my AA MGs couldn't hurt it... curses! Half tracks were hit including the CO who died... the GPG failed their morale check and half tracks bugged out leaving the grenadiers on the road behind a wall.

The Paks now saw a chance to shoot up the ISUs, but they either missed or the ISUs passed front armour saves. With the soviet HMGs dealt with, the dismounted central GPGs decided to go for glory on foot and assaulted the ISUs in front of them in wood, knowing there would be no defensive from these behemoths, and with them, being in the woods there was also a chance they'd bog if they moved. I just needed to pass tank terror on a 4+... passed! In we went but the Panzerfaust hit was saved. However the ISUs failed to motivate, broke off back through the wood with the command tank bogging and being captured and destroyed... this left the two remaining ISUs stuck behind the wood unable to move further...

On my left the pumas and 2iC skirted the left side hill and started shooting up the soviet mortars who had not dug in, eventually destroying them, but the strelkovy there had dug in and were a tougher proposition to shoot up, and an assault against their numbers seemed unwise, so a stalemate occurred there... and that was about it...

The game ending as 3-1 in my favour as I had destroyed the HMGs and Mortars for no lost platoons. Not brilliant but not bad , and at least I scored some points...

Robert was a very likable chap, keen as mustard on FOW, and I think we'll be seeing a lot more of him on FoW scene...

So 4 games played and I am up to 8 points, one game to go, can I break double figures...?




Sunday, 24 February 2013

The fairer sex...

My continuing run of losses in this game has caused a little angst on homefront, due to me usually being somewhat sulky or moody afterwards.

This led to my significant other offering such comments as, "its just a game, whats so difficult about it?".
To which my replies were something to the effect of, "Well if you don't think its so hard why don't you try it and see how well you do?"
 To which I got the response "Is that a challenge?"
"Sure why not" said I...
"I do have two degrees you know? If I put my mind to something , I can do it!"
"Fine bring it on..."

So Saturday night resulted in an impromptu game of Flames of War, between me and the Mrs.

The game ended up being a full on family affair initially, as young daughter became my dice roller, and young son becme the wifes dice roller... though this state of affairs didn't last too long once the gameplay grabbed my wife and she wanted to roll her own dice... the kids drifted off to watch movies...

Therefore I present what went down...

Just to make it easy for my wife, Tracey, to get to grips with the game, I set up a 1100pt tank game, and Free for All mission.

Forces were picked from the recent Market Garden release. This would give us each an HQ and 2 combat platoons.

I set the terrain up as a generic western front theatre, with a main road crossing the board, farmstead either side and woods dotted round the periphery.

Tracey took a Guards Armoured, XXX Corp Sherman tank force:
HQ - 2 x Sherman V plus additional Sherman V
1 combat platoon - 2 x Sherman V + 2 x Firefly
1 combat platoon - 3 x Sherman V + 1 Firefly

I took a Schwere PanzerjaegerAbteilung
HQ - 2 x Jagdpanther
1 combat platoon - 1 x Jagdpanther
1 x combat platoon - 4 x StuG G

We rolled the dice and Tracey won that as the attacker and placed her objectives, one in centre of my area and other to my right flank.
I responded spreading mine apart to each of her flanks...

Then we deployed our troops in alternating fashion, as per mission...


Tracey ready for the off after having spent the afternoon perusing rulebook and army lists.
Deployment...

Tracey's deployment, her right flank... 2 HQ tanks in centre area

... and left flank, including one HQ tank

I put one Jagdpanther covering my right flank...

2iC on central objective...

...and StuGs backed up by CiC on my left...
My plan was to snipe any tanks approaching the objectives, whilst I pushed the StuGs and CO round the left...

First Turn...

Tracey advances Shermans to edge of wood with firefly ready to shoot anything that may come round the flank of woods

On her left flank the Shermans advance through the woods is met with an introduction to the bogging test, resulting in two 1's !
In my turn I saw chance to knock out a firefly, so moved up the StuGs for a round of fire...

StuGs ready to nail firefly...

While the CO takes aim on the Brit CO. Tracey hadn't spotted this long range diagonal shot across board and hadn't moved the CO

My right flank tank, moves to cover of wood line for a shot on approaching Shermans, then plans to stormtrooper back out of the way.. The shot misses, and I fail stormtrooper!

The StuGs only manage one bail on the firefly! (daughters dice rolling, grr!), but do manage their stormtrooper to get out of harms way...

British CO is bailed by the jagdpanther Co's shot...( he remained this way for next 4 turns!)

Tracey motivates to get back in the firefly and advances on the StuGs

She also presses forward towards the exposed flank Jagdpanther...

2iC decides to join the action and bogs trying to move out of the wood...

Shermans and firefly fire, 3 shots total; 3 hits - 2 kills one bail. (Son's dice rolling, grr!) StuGs fail morale and are gone! Leaving German CO exposed! I am now down to 3 tanks vs 11 !

The German CO moves up to cover of burning wrecks to fire back... and misses

2iC in centre drifts over to try and help Right flank...

Firefly stays where it is as 2 shermans go for the German CO's flank...Firing only bails him, but he failed to remount next turn...

Large cat stopped play!

Having survived the attentions of the Shermans on my right,  I had dropped back behind wood. Tracey moves up round the other side of wood. Now begins the game of cat and mouse...

One bogged tank passes a skill test on Tracey's left to move out of the wood, then hits the same tree root and bogs again! Last HQ tank is staying on objective, just in case...

The German CO fails to remount

Sherman's advance properly onto German CO's flank this time...

... but he survives their attention.

Meanwhile, Shermans and jagdpanther on flank continue their cat and mouse game...

Jagdpanther moves out for a shot on firefly, and misses, and stormtroopers back. Centre 2ic has failed to hit anything either...

Amazingly German CO survives, remounts and reverses away from firefly  and flanking Shermans, round wood, fires back and kills one Sherman.

Tracey follows up with firefly, whilst other tank goes to hide in woods on right, and 2iC unbogs and moves out of wood behind German CO.


The cat and mouse game ends on German right flank as Firefly and another Shermans get either side of jagdpanther trying to hold objective. The inevitable happens.

And the German CO gets bailed

Last gasp desperation... German CO remounts and heads over for a single long range shot at Shermans on objective and 2iC moves from its centre position to try the same. Both shots miss. Game to Tracey!
Tracey quite stoked, suggested a break for a cup of tea and 15 mins re-think, then "let's play it again" she says. Quite amazed I said OK. "We are after all trying to help you play the game better", she says...

So what did I learn here? Perhaps I was too bold with the StuGs, and leaving only one tank on each objective was not going to be enough to hold back the Sherman tide. Once the StuGs got blown away in one turn I was on a hiding to nothing...

So we played exactly the same game again, only this time I won roll for first turn...

Tracey stoked after first game win, deploys again.

Surveys her left flank and ponders her tactics

This time I deploy defensively with a plan to sit on objectives, and just fire at whatever approaches. Stugs on right flank...

...jagdpanthers in centre.

StuGs advance through woods to edge of treeline to fire...

And blast the firefly!

Tracey decides to move round other side of woods to engage StuGs... but fails to do any damage

Right flank Shermans move through centre to cover of small wood avoiding LOS from Jagdpanthers

StuGs fire blasts another firefly, and bails the CO.

Jagpanther fire knocks out another tank, and platoon fails morale, leaving a bailed CO and an HQ Sherman behind the wood.

Firefly at top sneaks to edge of wood for a shot at jagdpanthers but misses, and 2iC tank moves up behind farmhouse, trying to get over to help deteriorating left flank.

Return Jagdpanther fire kills the last firefly

CO and HQ Sherman move round wood away from jadgpanthers and bail a StuG

StuGs return fire killing HQ tank and bailing CO

CO remounts and 2iC arrives behind wood

StuG is bailed again

Remaining Shermans realise they can't do anything to jagdpanthers and try to relocate to hurt StuGs

2iC and CO trying to hit Stugs

return fire kills 2iC tank and bails CO

Jagdpanther decides now is time to make a break for the exposed objective...

So Sherman platoon is forced to head back to cover that.

In doing so get caught in crossfire from StuGs and Jagpanthers getting 2 bailed.

Brit CO destroyed

Another Sherman dies

Jagpanther gets on objective and can't be hurt by Sherman from front

Shermans move up to contest objective

StuGs break cover for other objective but two bog leaving woods

"You're mine" says jagdpanther but only bails them!

They both remount, move to flank and blow away jagdpanther!

But nothing can stop StuGs claiming other objective!
Game to Scott, yipee!

So again lessons learned; in this situation a defensive playing style better suits the Germans, and forces the enemy to come to me. It could have turned into a long range duel, with who could roll a 6 to hit, and with the Shermans Semi-Indirect fire tipping the balance, but early hits from the Germans with some lucky rolls, followed by Gun Tank rule successful rolls saw the fireflys go down quickly. After that Tracey was on the back foot, with no way to get to a flank on the German tanks... She continued gamely, but it was just a matter of time.

So two great games, which she thoroughly enjoyed and wants to play more! Having read the army lists again she has discovered she can add air support, and wants to try that in our next game , so I need to get that typhoon finished off!

She also wants to watch my games with the guys to learn from these experiences and wants to try her hand playing against them too! Whatever is the world coming too! ;-)