Showing posts with label German. Show all posts
Showing posts with label German. Show all posts

Saturday, 14 September 2013

Brett's Post - Fallschirmjäger... A new army!

Fallschirmjäger... A new army!

With Paul setting me up nicely in his last two posts I guess I better find the keyboard and tap out something... and here it is!

So I've been playing the gung ho yank with occasional forays with reluctant German blood guts and glory lists and decided after a year and a bit of Flames of War to try something quite different and something that I crafted from scratch. 


a reluctant trained german if ever I saw one!

The yanks were purchased off trademe so I don't feel a vested interest in what happens to them, not like Scott who wouldn't commit his panthers when he first painted them in case he got them shot. 

I decided I wanted to lavish a bit of tlc into this army and feel the pain every time one of my miniatures got popped. Or hesitate to commit them because they might get shot...

Inspiration
Why cool FJ's you ask...  Well the interest has been lying dormant for years, along with Rommel they always seemed to pique my interest.

The Eagle has landed was one of my favorite movies as a boy... which left me thinking Fallschirmjägers were cool and played with honor... definitely expect to throw sixes with these boys.



Finally I've been reading It never snows in September which provides the German perspective for the market garden campaign... Lots of scenario ideas and cobbled together forces with extraordinary bravery and ruthlessness from both sides.



Along came the new market garden books and as I perused the bridge by bridge book, there in all its glory was the final nail for my inspiration, von der Heydte and panzerfaust ambushes attached to fallschirmjägers.



What to collect and why
I enjoy constructing lists and pondering what to use, how they would play against different opponents and whether I could keep it within respectable historical parameters.

I don't normally graduate towards infantry, too slow, usually defending, slow, defend a lot, not very mobile...  And did I mention defending!

I tend to be a bit impatient and therefore do not develop strong defense lines and I get positively itchy if I'm dancing to someone else's tune...  I like to grab the initiative in my games and get quite possessive about keeping it.

So to my first list
Fearless veteran FJ seem pretty tough but expensive... I also felt they'd be a bit too like playing paras and Paul has that team locked up good and tight.

Also Ersatz FJ feel more in keeping with the forces and fighting mentioned in It never snows in September.  I could also expect a bit more bang for my points buck as it were.

A little platoon by platoon summary of my first list to face Paul

HQ: -  well with this I maxed out on panzerschreks - to give some anti tank punch and a couple of mortars... I figure being able to drop smoke is useful if I need to sneak up if attacking or limit shooting effectiveness, after all being trained means I'm going to be getting hit more often.  155pts gone

Von der Heydte and panzerfaust trap teams, what's not to like - four mini ambushes, in no mans land or deployment area and can assault and VdH can motivate on a 2plus. Also killing them wont impact on any platoons. They also give me something to grab initiative with if I ambush them well.  170 points



A couple of combat platoons, 1 full and 1 short. Obviously the big one to attack with and the smaller one to just hold on wherever it is put. And occasionally to ambush with the big one just to mix it up a little. 360 pts

A 2 mortar weapon platoon, give me some more smoke or some direct fire against dug in infantry if I'm attacking, and at only 55points they're a cheap extra platoon that can be kept out of harms way.

A couple of captured Russian pak36 anti tank guns give me some punch and support for FJ combat platoons. At 65 points they're also quite cheap for an added platoon.

A full strength assault gun platoon, literally the last 5 assault guns in the area and at fearless veteran they'll provide a pretty potent ambush if I'm defending. I'll also make one a stuh42 for its breakthrough gun. Gives me some much needed mobility too. A steep 545 points though.

A good artillery battery of 15cm howitzers, again AT5 is useful against clumped soviet amour and any big pussy cats playing in the backfield, and can always dump some smoke or counter battery fire if tanks are scarce. 205 points

I do like my 88's so grabbed a Luftwaffe flak platoon with 88 and two 3.7cm anti aircraft. Only reluctant trained but pretty useful with the 88 upgraded to ROF3. 110 points with some transport. I have been known to set them up then hop in the trucks and race them somewhere else!

Finally some confident trained recce, tough one this, take these for those games I attack, does give me some more mobility, and an 8th platoon, but the 85 points could be used to max out on panzerfausts in command teams and the smaller FJ combat platoon.

So there is my first list. I'll be striking out at the local forces to see how it handles different combinations and hopefully chart their journey from idea to finished army.

I've sent off an order to battlefront for a few FJ packs and tank hunters to start.

The look of the army
I think this force is going to have a mixed look, lots of thrown together kit and a mix of uniforms as men were thrown together and sent to plug the lines with whatever they could get their hands on. Hence a smattering of captured stuff will find its way into my platoons.



The reading gives a confused picture of the Germans constantly scrambling to put ad hoc formations together! And often just in time.

That seems like my kind of force, now just need to roll 4plus for those annoying storm trooper moves and save lots of hits.



I just noticed in the list I can also have some confident trained panthers... woo hoo I even have them painted so my first unit is done... wait a minute that means I'll have to change the list... :-)

photo.JPG

Cheers
Brett

Sunday, 24 February 2013

The fairer sex...

My continuing run of losses in this game has caused a little angst on homefront, due to me usually being somewhat sulky or moody afterwards.

This led to my significant other offering such comments as, "its just a game, whats so difficult about it?".
To which my replies were something to the effect of, "Well if you don't think its so hard why don't you try it and see how well you do?"
 To which I got the response "Is that a challenge?"
"Sure why not" said I...
"I do have two degrees you know? If I put my mind to something , I can do it!"
"Fine bring it on..."

So Saturday night resulted in an impromptu game of Flames of War, between me and the Mrs.

The game ended up being a full on family affair initially, as young daughter became my dice roller, and young son becme the wifes dice roller... though this state of affairs didn't last too long once the gameplay grabbed my wife and she wanted to roll her own dice... the kids drifted off to watch movies...

Therefore I present what went down...

Just to make it easy for my wife, Tracey, to get to grips with the game, I set up a 1100pt tank game, and Free for All mission.

Forces were picked from the recent Market Garden release. This would give us each an HQ and 2 combat platoons.

I set the terrain up as a generic western front theatre, with a main road crossing the board, farmstead either side and woods dotted round the periphery.

Tracey took a Guards Armoured, XXX Corp Sherman tank force:
HQ - 2 x Sherman V plus additional Sherman V
1 combat platoon - 2 x Sherman V + 2 x Firefly
1 combat platoon - 3 x Sherman V + 1 Firefly

I took a Schwere PanzerjaegerAbteilung
HQ - 2 x Jagdpanther
1 combat platoon - 1 x Jagdpanther
1 x combat platoon - 4 x StuG G

We rolled the dice and Tracey won that as the attacker and placed her objectives, one in centre of my area and other to my right flank.
I responded spreading mine apart to each of her flanks...

Then we deployed our troops in alternating fashion, as per mission...


Tracey ready for the off after having spent the afternoon perusing rulebook and army lists.
Deployment...

Tracey's deployment, her right flank... 2 HQ tanks in centre area

... and left flank, including one HQ tank

I put one Jagdpanther covering my right flank...

2iC on central objective...

...and StuGs backed up by CiC on my left...
My plan was to snipe any tanks approaching the objectives, whilst I pushed the StuGs and CO round the left...

First Turn...

Tracey advances Shermans to edge of wood with firefly ready to shoot anything that may come round the flank of woods

On her left flank the Shermans advance through the woods is met with an introduction to the bogging test, resulting in two 1's !
In my turn I saw chance to knock out a firefly, so moved up the StuGs for a round of fire...

StuGs ready to nail firefly...

While the CO takes aim on the Brit CO. Tracey hadn't spotted this long range diagonal shot across board and hadn't moved the CO

My right flank tank, moves to cover of wood line for a shot on approaching Shermans, then plans to stormtrooper back out of the way.. The shot misses, and I fail stormtrooper!

The StuGs only manage one bail on the firefly! (daughters dice rolling, grr!), but do manage their stormtrooper to get out of harms way...

British CO is bailed by the jagdpanther Co's shot...( he remained this way for next 4 turns!)

Tracey motivates to get back in the firefly and advances on the StuGs

She also presses forward towards the exposed flank Jagdpanther...

2iC decides to join the action and bogs trying to move out of the wood...

Shermans and firefly fire, 3 shots total; 3 hits - 2 kills one bail. (Son's dice rolling, grr!) StuGs fail morale and are gone! Leaving German CO exposed! I am now down to 3 tanks vs 11 !

The German CO moves up to cover of burning wrecks to fire back... and misses

2iC in centre drifts over to try and help Right flank...

Firefly stays where it is as 2 shermans go for the German CO's flank...Firing only bails him, but he failed to remount next turn...

Large cat stopped play!

Having survived the attentions of the Shermans on my right,  I had dropped back behind wood. Tracey moves up round the other side of wood. Now begins the game of cat and mouse...

One bogged tank passes a skill test on Tracey's left to move out of the wood, then hits the same tree root and bogs again! Last HQ tank is staying on objective, just in case...

The German CO fails to remount

Sherman's advance properly onto German CO's flank this time...

... but he survives their attention.

Meanwhile, Shermans and jagdpanther on flank continue their cat and mouse game...

Jagdpanther moves out for a shot on firefly, and misses, and stormtroopers back. Centre 2ic has failed to hit anything either...

Amazingly German CO survives, remounts and reverses away from firefly  and flanking Shermans, round wood, fires back and kills one Sherman.

Tracey follows up with firefly, whilst other tank goes to hide in woods on right, and 2iC unbogs and moves out of wood behind German CO.


The cat and mouse game ends on German right flank as Firefly and another Shermans get either side of jagdpanther trying to hold objective. The inevitable happens.

And the German CO gets bailed

Last gasp desperation... German CO remounts and heads over for a single long range shot at Shermans on objective and 2iC moves from its centre position to try the same. Both shots miss. Game to Tracey!
Tracey quite stoked, suggested a break for a cup of tea and 15 mins re-think, then "let's play it again" she says. Quite amazed I said OK. "We are after all trying to help you play the game better", she says...

So what did I learn here? Perhaps I was too bold with the StuGs, and leaving only one tank on each objective was not going to be enough to hold back the Sherman tide. Once the StuGs got blown away in one turn I was on a hiding to nothing...

So we played exactly the same game again, only this time I won roll for first turn...

Tracey stoked after first game win, deploys again.

Surveys her left flank and ponders her tactics

This time I deploy defensively with a plan to sit on objectives, and just fire at whatever approaches. Stugs on right flank...

...jagdpanthers in centre.

StuGs advance through woods to edge of treeline to fire...

And blast the firefly!

Tracey decides to move round other side of woods to engage StuGs... but fails to do any damage

Right flank Shermans move through centre to cover of small wood avoiding LOS from Jagdpanthers

StuGs fire blasts another firefly, and bails the CO.

Jagpanther fire knocks out another tank, and platoon fails morale, leaving a bailed CO and an HQ Sherman behind the wood.

Firefly at top sneaks to edge of wood for a shot at jagdpanthers but misses, and 2iC tank moves up behind farmhouse, trying to get over to help deteriorating left flank.

Return Jagdpanther fire kills the last firefly

CO and HQ Sherman move round wood away from jadgpanthers and bail a StuG

StuGs return fire killing HQ tank and bailing CO

CO remounts and 2iC arrives behind wood

StuG is bailed again

Remaining Shermans realise they can't do anything to jagdpanthers and try to relocate to hurt StuGs

2iC and CO trying to hit Stugs

return fire kills 2iC tank and bails CO

Jagdpanther decides now is time to make a break for the exposed objective...

So Sherman platoon is forced to head back to cover that.

In doing so get caught in crossfire from StuGs and Jagpanthers getting 2 bailed.

Brit CO destroyed

Another Sherman dies

Jagpanther gets on objective and can't be hurt by Sherman from front

Shermans move up to contest objective

StuGs break cover for other objective but two bog leaving woods

"You're mine" says jagdpanther but only bails them!

They both remount, move to flank and blow away jagdpanther!

But nothing can stop StuGs claiming other objective!
Game to Scott, yipee!

So again lessons learned; in this situation a defensive playing style better suits the Germans, and forces the enemy to come to me. It could have turned into a long range duel, with who could roll a 6 to hit, and with the Shermans Semi-Indirect fire tipping the balance, but early hits from the Germans with some lucky rolls, followed by Gun Tank rule successful rolls saw the fireflys go down quickly. After that Tracey was on the back foot, with no way to get to a flank on the German tanks... She continued gamely, but it was just a matter of time.

So two great games, which she thoroughly enjoyed and wants to play more! Having read the army lists again she has discovered she can add air support, and wants to try that in our next game , so I need to get that typhoon finished off!

She also wants to watch my games with the guys to learn from these experiences and wants to try her hand playing against them too! Whatever is the world coming too! ;-)